VALORANT Ascent Card Guide: Full Layout, Legends, Tips & Tricks
What if we told you pure purpose and ability in VALUING can only get you this far? If you’re realistic about your path to Radiant, you’ll find that being able to truly communicate in-game might be the key to reaching your potential.
That being said, sometimes the game map and by VALORANT ping system is simply not enough. We therefore create legend markers for all maps of VALUING, starting with Ascent.
Here’s the complete guide to Ascent’s layout, general and specific call locations, plus some basic tips and strategies for attacking and defending each site.
Ascension plan and legends
Above is the in-game map for Ascent, with most of the base legends listed for you. But there are a few site specific captions that are not included in this overlay that you should be aware of.
Ascent A site captions, strategies and tips
Here are the basic caption locations you need to know to Ascension site A. Aside from Generator and the bricks next to Green Box, it’s important to remember that most of these surfaces are spam, including the divider between Heaven and Hell. There are, however, a few other A-related captions that you should be aware of.
- Bricks: In the right corner if you enter the site through the main entrance A.
- Gate and Panel: In the left corner if you enter the site through the main entrance A.
During an attack, you want to prevent the defenders from peeking out from the corners of Heaven, Hell, and behind the Gate when taking a site. Smoke or a Viper wall will do this best, or you can try to rely on flashes to get from main A to site. Closing the gate as soon as you have control of the site is a must as it cuts off an angle of recovery for the defenders, causing them to break it down and betray themselves.
Defense is pretty straightforward since it’s easy to set up crossfire placements on site A. You can post players behind the gate, behind the pillar, behind the generator, in hell, or by bricks, and time your glances when attackers enter the site should ensure exchanges. For rework, the best option is to walk through Heaven, shut off Main Entrance A with smoke if you can, and then clear Hell first.
Ascent B Bite Legends, Strats & Tips
Here are the basic caption locations you need to know to Site B of the ascent. As on site A, several of these surfaces are spammable. In the game, the location the player is in in the second screenshot is technically called Boathouse, but most players call it Back Site.
Like on A, the attackers want to smother the angles from which the defenders can peek and retreat, namely the CT / Defender Spawn entrance and the market gate. This should allow you to take control of Lane B or the Workshop. From there, you need to use flash, grenade, or molotov abilities to take out the various hiding places like Wallbang, Double Box, and Back Site.
In defense, you want to gain control of Main Entrance B, either by using reconnaissance abilities or by playing aggressively. Using recon abilities like Sova’s Drone, Skye’s Hounds, or KAY / O’s Knife is your best bet, as revealing attackers gives you a chance to use B’s infamous wall-bang spot. Lane to Main Entrance B. For retakes, the layout of the site almost always requires attackers to hide in the rear site, so take out potential prowlers in the main B or market before committing to a revival.
When it comes to general Ascent tips, like most cards, average control is important. For attackers, this gives them the option of setting up a two-pronged attack on any site or planting a ranger deep into the defender’s spawn to stab the enemy team. For defenders, this gives them the knack of information as they can push up to Mid Top or Mid Link to determine which site the attackers are going to, giving their teammates a chance to quickly turn and stack.